import six
from ipywidgets import Widget, DOMWidget, widget_serialization, Color, register
from traitlets import (
Unicode, Int, CInt, Instance, ForwardDeclaredInstance, This, Enum,
Tuple, List, Dict, Float, CFloat, Bool, Union, Any,
)
from .._base.Three import ThreeWidget
from ..enums import *
from ..traits import *
from .Material import Material
[docs]@register
class ShaderMaterial(Material):
"""ShaderMaterial
Autogenerated by generate-wrappers.js
See https://threejs.org/docs/#api/materials/ShaderMaterial
"""
_model_name = Unicode('ShaderMaterialModel').tag(sync=True)
uniforms = Dict(default_value={}, allow_none=False).tag(sync=True)
clipping = Bool(False, allow_none=False).tag(sync=True)
extensions = Dict(default_value={}, allow_none=False).tag(sync=True)
fog = Bool(False, allow_none=False).tag(sync=True)
fragmentShader = Unicode('', allow_none=False).tag(sync=True)
lights = Bool(False, allow_none=False).tag(sync=True)
linewidth = CFloat(1, allow_none=False).tag(sync=True)
morphNormals = Bool(False, allow_none=False).tag(sync=True)
morphTargets = Bool(False, allow_none=False).tag(sync=True)
flatShading = Bool(False, allow_none=False).tag(sync=True)
skinning = Bool(False, allow_none=False).tag(sync=True)
uniformsNeedUpdate = Bool(False, allow_none=False).tag(sync=True)
vertexShader = Unicode('', allow_none=False).tag(sync=True)
wireframe = Bool(False, allow_none=False).tag(sync=True)
wireframeLinewidth = CFloat(1, allow_none=False).tag(sync=True)
type = Unicode("ShaderMaterial", allow_none=False).tag(sync=True)
if six.PY3:
import inspect
# Include explicit signature since the metaclass screws it up
ShaderMaterial.__signature__ = inspect.signature(ShaderMaterial.__init__)