MeshDepthMaterial¶
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class
pythreejs.
MeshDepthMaterial
[source]¶ MeshDepthMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshDepthMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshDepthMaterial
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alphaMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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displacementMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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displacementScale
¶ CFloat(1, allow_none=False).tag(sync=True)
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displacementBias
¶ CFloat(0, allow_none=False).tag(sync=True)
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fog
¶ Bool(False, allow_none=False).tag(sync=True)
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lights
¶ Bool(False, allow_none=False).tag(sync=True)
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map
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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morphTargets
¶ Bool(False, allow_none=False).tag(sync=True)
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skinning
¶ Bool(False, allow_none=False).tag(sync=True)
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wireframe
¶ Bool(False, allow_none=False).tag(sync=True)
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wireframeLinewidth
¶ CFloat(1, allow_none=False).tag(sync=True)
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type
¶ Unicode("MeshDepthMaterial", allow_none=False).tag(sync=True)
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alphaMap = Instance()
a Texture or None
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displacementBias = CFloat(0)
a float
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displacementMap = Instance()
a Texture or None
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displacementScale = CFloat(1)
a float
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fog = Bool(False)
a boolean
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lights = Bool(False)
a boolean
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map = Instance()
a Texture or None
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morphTargets = Bool(False)
a boolean
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skinning = Bool(False)
a boolean
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type = Unicode('MeshDepthMaterial')
a unicode string
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wireframe = Bool(False)
a boolean
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wireframeLinewidth = CFloat(1)
a float
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