MeshDepthMaterial

class pythreejs.MeshDepthMaterial[source]

MeshDepthMaterial

Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshDepthMaterial

Inherits Material.

Three.js docs: https://threejs.org/docs/#api/materials/MeshDepthMaterial

alphaMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
displacementMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
displacementScale
CFloat(1, allow_none=False).tag(sync=True)
displacementBias
CFloat(0, allow_none=False).tag(sync=True)
fog
Bool(False, allow_none=False).tag(sync=True)
lights
Bool(False, allow_none=False).tag(sync=True)
map
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
morphTargets
Bool(False, allow_none=False).tag(sync=True)
skinning
Bool(False, allow_none=False).tag(sync=True)
wireframe
Bool(False, allow_none=False).tag(sync=True)
wireframeLinewidth
CFloat(1, allow_none=False).tag(sync=True)
type
Unicode("MeshDepthMaterial", allow_none=False).tag(sync=True)
alphaMap = Instance()

a Texture or None

displacementBias = CFloat(0)

a float

displacementMap = Instance()

a Texture or None

displacementScale = CFloat(1)

a float

fog = Bool(False)

a boolean

lights = Bool(False)

a boolean

map = Instance()

a Texture or None

morphTargets = Bool(False)

a boolean

skinning = Bool(False)

a boolean

type = Unicode('MeshDepthMaterial')

a unicode string

wireframe = Bool(False)

a boolean

wireframeLinewidth = CFloat(1)

a float