SpriteMaterial

class pythreejs.SpriteMaterial[source]

SpriteMaterial

Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/SpriteMaterial

Inherits Material.

Three.js docs: https://threejs.org/docs/#api/materials/SpriteMaterial

color
Unicode("#ffffff", allow_none=False).tag(sync=True)
fog
Bool(False, allow_none=False).tag(sync=True)
lights
Bool(False, allow_none=False).tag(sync=True)
map
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
rotation
CFloat(0, allow_none=False).tag(sync=True)
type
Unicode("SpriteMaterial", allow_none=False).tag(sync=True)
color = Unicode('#ffffff')

a unicode string

fog = Bool(False)

a boolean

lights = Bool(False)

a boolean

map = Instance()

a Texture or None

rotation = CFloat(0)

a float

type = Unicode('SpriteMaterial')

a unicode string