from ipywidgets import (
Widget, DOMWidget, widget_serialization, register
)
from ipywidgets.widgets.trait_types import TypedTuple
from traitlets import (
Unicode, Int, CInt, Instance, ForwardDeclaredInstance, This, Enum,
Tuple, List, Dict, Float, CFloat, Bool, Union, Any,
)
from .._base.Three import ThreeWidget
from .._base.uniforms import uniforms_serialization
from ..enums import *
from ..traits import *
from .Material import Material
from ..textures.Texture_autogen import Texture
from ..textures.CubeTexture_autogen import CubeTexture
[docs]@register
class MeshStandardMaterial(Material):
"""MeshStandardMaterial
Autogenerated by generate-wrappers.js
See https://threejs.org/docs/#api/materials/MeshStandardMaterial
"""
_model_name = Unicode('MeshStandardMaterialModel').tag(sync=True)
alphaMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
aoMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
aoMapIntensity = IEEEFloat(1, allow_none=False).tag(sync=True)
bumpMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
bumpScale = IEEEFloat(1, allow_none=False).tag(sync=True)
color = Color("#ffffff", allow_none=False).tag(sync=True)
defines = Dict(default_value={"STANDARD":""}, allow_none=True).tag(sync=True)
displacementMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
displacementScale = IEEEFloat(1, allow_none=False).tag(sync=True)
displacementBias = IEEEFloat(0, allow_none=False).tag(sync=True)
emissive = Color("#000000", allow_none=False).tag(sync=True)
emissiveMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
emissiveIntensity = IEEEFloat(1, allow_none=False).tag(sync=True)
envMap = Instance(CubeTexture, allow_none=True).tag(sync=True, **widget_serialization)
envMapIntensity = IEEEFloat(1, allow_none=False).tag(sync=True)
lightMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
lightMapIntensity = IEEEFloat(1, allow_none=False).tag(sync=True)
map = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
metalness = IEEEFloat(0.5, allow_none=False).tag(sync=True)
metalnessMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
morphTargets = Bool(False, allow_none=False).tag(sync=True)
morphNormals = Bool(False, allow_none=False).tag(sync=True)
normalMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
normalScale = Vector2(default_value=[1, 1]).tag(sync=True)
refractionRatio = IEEEFloat(0.98, allow_none=False).tag(sync=True)
roughness = IEEEFloat(0.5, allow_none=False).tag(sync=True)
roughnessMap = Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
skinning = Bool(False, allow_none=False).tag(sync=True)
wireframe = Bool(False, allow_none=False).tag(sync=True)
wireframeLinecap = Unicode("round", allow_none=False).tag(sync=True)
wireframeLinejoin = Unicode("round", allow_none=False).tag(sync=True)
wireframeLinewidth = IEEEFloat(1, allow_none=False).tag(sync=True)
type = Unicode("MeshStandardMaterial", allow_none=False).tag(sync=True)
import inspect
# Include explicit signature since the metaclass screws it up
MeshStandardMaterial.__signature__ = inspect.signature(MeshStandardMaterial.__init__)