Source code for pythreejs.renderers.webgl.WebGLShadowMap_autogen

from ipywidgets import (
    Widget, DOMWidget, widget_serialization, register
)
from ipywidgets.widgets.trait_types import TypedTuple
from traitlets import (
    Unicode, Int, CInt, Instance, ForwardDeclaredInstance, This, Enum,
    Tuple, List, Dict, Float, CFloat, Bool, Union, Any,
)

from ..._base.Three import ThreeWidget
from ..._base.uniforms import uniforms_serialization
from ...enums import *
from ...traits import *

from ..._base.Three import ThreeWidget


[docs]@register class WebGLShadowMap(ThreeWidget): """WebGLShadowMap Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/renderers/webgl/WebGLShadowMap """ def __init__(self, **kwargs): super(WebGLShadowMap, self).__init__(**kwargs) _model_name = Unicode('WebGLShadowMapModel').tag(sync=True) enabled = Bool(False, allow_none=False).tag(sync=True) type = Enum(ShadowTypes, "PCFShadowMap", allow_none=False).tag(sync=True)
import inspect # Include explicit signature since the metaclass screws it up WebGLShadowMap.__signature__ = inspect.signature(WebGLShadowMap.__init__)