Source code for pythreejs.materials.ShaderMaterial_autogen

from ipywidgets import (
    Widget, DOMWidget, widget_serialization, register
)
from ipywidgets.widgets.trait_types import TypedTuple
from traitlets import (
    Unicode, Int, CInt, Instance, ForwardDeclaredInstance, This, Enum,
    Tuple, List, Dict, Float, CFloat, Bool, Union, Any,
)

from .._base.Three import ThreeWidget
from .._base.uniforms import uniforms_serialization
from ..enums import *
from ..traits import *

from .Material import Material


[docs]@register class ShaderMaterial(Material): """ShaderMaterial Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/ShaderMaterial """ _model_name = Unicode('ShaderMaterialModel').tag(sync=True) uniforms = Dict(default_value={}, value_trait=Uniform(allow_none=True), allow_none=False).tag(sync=True, **uniforms_serialization) clipping = Bool(False, allow_none=False).tag(sync=True) extensions = Dict(default_value={}, allow_none=False).tag(sync=True) fog = Bool(False, allow_none=False).tag(sync=True) fragmentShader = Unicode("", allow_none=False).tag(sync=True) lights = Bool(False, allow_none=False).tag(sync=True) linewidth = IEEEFloat(1, allow_none=False).tag(sync=True) morphNormals = Bool(False, allow_none=False).tag(sync=True) morphTargets = Bool(False, allow_none=False).tag(sync=True) flatShading = Bool(False, allow_none=False).tag(sync=True) skinning = Bool(False, allow_none=False).tag(sync=True) uniformsNeedUpdate = Bool(False, allow_none=False).tag(sync=True) vertexShader = Unicode("", allow_none=False).tag(sync=True) wireframe = Bool(False, allow_none=False).tag(sync=True) wireframeLinewidth = IEEEFloat(1, allow_none=False).tag(sync=True) type = Unicode("ShaderMaterial", allow_none=False).tag(sync=True)
import inspect # Include explicit signature since the metaclass screws it up ShaderMaterial.__signature__ = inspect.signature(ShaderMaterial.__init__)