MeshLambertMaterial¶
- class pythreejs.MeshLambertMaterial[source]¶
MeshLambertMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshLambertMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshLambertMaterial
- alphaMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- aoMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- aoMapIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- color¶
Color("#ffffff", allow_none=False).tag(sync=True)
- combine¶
Enum(Operations, "MultiplyOperation", allow_none=False).tag(sync=True)
- emissive¶
Color("#000000", allow_none=False).tag(sync=True)
- emissiveMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- emissiveIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- envMap¶
Instance(CubeTexture, allow_none=True).tag(sync=True, **widget_serialization)
- lightMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- lightMapIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- map¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- morphNormals¶
Bool(False, allow_none=False).tag(sync=True)
- morphTargets¶
Bool(False, allow_none=False).tag(sync=True)
- reflectivity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- refractionRatio¶
IEEEFloat(0.98, allow_none=False).tag(sync=True)
- skinning¶
Bool(False, allow_none=False).tag(sync=True)
- specularMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- wireframe¶
Bool(False, allow_none=False).tag(sync=True)
- wireframeLinecap¶
Unicode("round", allow_none=False).tag(sync=True)
- wireframeLinejoin¶
Unicode("round", allow_none=False).tag(sync=True)
- wireframeLinewidth¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- type¶
Unicode("MeshLambertMaterial", allow_none=False).tag(sync=True)
- alphaMap = Instance()
a Texture or None
- aoMap = Instance()
a Texture or None
- aoMapIntensity = IEEEFloat(1)
a float
- color = Color('#ffffff')
a valid HTML color
- combine = Enum('MultiplyOperation')
any of [‘AddOperation’, ‘MixOperation’, ‘MultiplyOperation’]
- emissive = Color('#000000')
a valid HTML color
- emissiveIntensity = IEEEFloat(1)
a float
- emissiveMap = Instance()
a Texture or None
- envMap = Instance()
a CubeTexture or None
- lightMap = Instance()
a Texture or None
- lightMapIntensity = IEEEFloat(1)
a float
- map = Instance()
a Texture or None
- morphNormals = Bool(False)
a boolean
- morphTargets = Bool(False)
a boolean
- reflectivity = IEEEFloat(1)
a float
- refractionRatio = IEEEFloat(0.98)
a float
- skinning = Bool(False)
a boolean
- specularMap = Instance()
a Texture or None
- type = Unicode('MeshLambertMaterial')
a unicode string
- wireframe = Bool(False)
a boolean
- wireframeLinecap = Unicode('round')
a unicode string
- wireframeLinejoin = Unicode('round')
a unicode string
- wireframeLinewidth = IEEEFloat(1)
a float