MeshStandardMaterial¶
- class pythreejs.MeshStandardMaterial[source]¶
MeshStandardMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshStandardMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshStandardMaterial
- alphaMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- aoMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- aoMapIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- bumpMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- bumpScale¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- color¶
Color("#ffffff", allow_none=False).tag(sync=True)
- defines¶
Dict(default_value={"STANDARD":""}, allow_none=True).tag(sync=True)
- displacementMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- displacementScale¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- displacementBias¶
IEEEFloat(0, allow_none=False).tag(sync=True)
- emissive¶
Color("#000000", allow_none=False).tag(sync=True)
- emissiveMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- emissiveIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- envMap¶
Instance(CubeTexture, allow_none=True).tag(sync=True, **widget_serialization)
- envMapIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- lightMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- lightMapIntensity¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- map¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- metalness¶
IEEEFloat(0.5, allow_none=False).tag(sync=True)
- metalnessMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- morphTargets¶
Bool(False, allow_none=False).tag(sync=True)
- morphNormals¶
Bool(False, allow_none=False).tag(sync=True)
- normalMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- normalScale¶
Vector2(default_value=[1, 1]).tag(sync=True)
- refractionRatio¶
IEEEFloat(0.98, allow_none=False).tag(sync=True)
- roughness¶
IEEEFloat(0.5, allow_none=False).tag(sync=True)
- roughnessMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- skinning¶
Bool(False, allow_none=False).tag(sync=True)
- wireframe¶
Bool(False, allow_none=False).tag(sync=True)
- wireframeLinecap¶
Unicode("round", allow_none=False).tag(sync=True)
- wireframeLinejoin¶
Unicode("round", allow_none=False).tag(sync=True)
- wireframeLinewidth¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- type¶
Unicode("MeshStandardMaterial", allow_none=False).tag(sync=True)
- alphaMap = Instance()
a Texture or None
- aoMap = Instance()
a Texture or None
- aoMapIntensity = IEEEFloat(1)
a float
- bumpMap = Instance()
a Texture or None
- bumpScale = IEEEFloat(1)
a float
- color = Color('#ffffff')
a valid HTML color
- defines = Dict()
a dict or None with elements of any type
- displacementBias = IEEEFloat(0)
a float
- displacementMap = Instance()
a Texture or None
- displacementScale = IEEEFloat(1)
a float
- emissive = Color('#000000')
a valid HTML color
- emissiveIntensity = IEEEFloat(1)
a float
- emissiveMap = Instance()
a Texture or None
- envMap = Instance()
a CubeTexture or None
- envMapIntensity = IEEEFloat(1)
a float
- lightMap = Instance()
a Texture or None
- lightMapIntensity = IEEEFloat(1)
a float
- map = Instance()
a Texture or None
- metalness = IEEEFloat(0.5)
a float
- metalnessMap = Instance()
a Texture or None
- morphNormals = Bool(False)
a boolean
- morphTargets = Bool(False)
a boolean
- normalMap = Instance()
a Texture or None
- normalScale = Vector2([1, 1])
a tuple of any type
- refractionRatio = IEEEFloat(0.98)
a float
- roughness = IEEEFloat(0.5)
a float
- roughnessMap = Instance()
a Texture or None
- skinning = Bool(False)
a boolean
- type = Unicode('MeshStandardMaterial')
a unicode string
- wireframe = Bool(False)
a boolean
- wireframeLinecap = Unicode('round')
a unicode string
- wireframeLinejoin = Unicode('round')
a unicode string
- wireframeLinewidth = IEEEFloat(1)
a float