MeshBasicMaterial¶
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class
pythreejs.MeshBasicMaterial[source]¶ MeshBasicMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshBasicMaterial
Inherits
Material.Three.js docs: https://threejs.org/docs/#api/materials/MeshBasicMaterial
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alphaMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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aoMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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aoMapIntensity¶ CFloat(1, allow_none=False).tag(sync=True)
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color¶ Unicode("#ffffff", allow_none=False).tag(sync=True)
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combine¶ Enum(Operations, "MultiplyOperation", allow_none=False).tag(sync=True)
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envMap¶ Instance(CubeTexture, allow_none=True).tag(sync=True, **widget_serialization)
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lightMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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lightMapIntensity¶ CFloat(1, allow_none=False).tag(sync=True)
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lights¶ Bool(False, allow_none=False).tag(sync=True)
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map¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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morphTargets¶ Bool(False, allow_none=False).tag(sync=True)
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reflectivity¶ CFloat(1, allow_none=False).tag(sync=True)
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refractionRatio¶ CFloat(0.98, allow_none=False).tag(sync=True)
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skinning¶ Bool(False, allow_none=False).tag(sync=True)
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specularMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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wireframe¶ Bool(False, allow_none=False).tag(sync=True)
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wireframeLinewidth¶ CFloat(1, allow_none=False).tag(sync=True)
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wireframeLinecap¶ Unicode("round", allow_none=False).tag(sync=True)
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wireframeLinejoin¶ Unicode("round", allow_none=False).tag(sync=True)
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type¶ Unicode("MeshBasicMaterial", allow_none=False).tag(sync=True)
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alphaMap = Instance() a Texture or None
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aoMap = Instance() a Texture or None
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aoMapIntensity = CFloat(1) a float
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color = Unicode('#ffffff') a unicode string
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combine = Enum('MultiplyOperation') any of [‘AddOperation’, ‘MixOperation’, ‘MultiplyOperation’]
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envMap = Instance() a CubeTexture or None
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lightMap = Instance() a Texture or None
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lightMapIntensity = CFloat(1) a float
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lights = Bool(False) a boolean
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map = Instance() a Texture or None
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morphTargets = Bool(False) a boolean
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reflectivity = CFloat(1) a float
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refractionRatio = CFloat(0.98) a float
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skinning = Bool(False) a boolean
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specularMap = Instance() a Texture or None
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type = Unicode('MeshBasicMaterial') a unicode string
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wireframe = Bool(False) a boolean
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wireframeLinecap = Unicode('round') a unicode string
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wireframeLinejoin = Unicode('round') a unicode string
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wireframeLinewidth = CFloat(1) a float
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