MeshMatcapMaterial

class pythreejs.MeshMatcapMaterial[source]

MeshMatcapMaterial

Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshMatcapMaterial

Inherits Material.

Three.js docs: https://threejs.org/docs/#api/materials/MeshMatcapMaterial

alphaMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
bumpMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
bumpScale
CFloat(1, allow_none=False).tag(sync=True)
color
Color("#ffffff", allow_none=False).tag(sync=True)
displacementMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
displacementScale
CFloat(1, allow_none=False).tag(sync=True)
displacementBias
CFloat(0, allow_none=False).tag(sync=True)
lights
Bool(False, allow_none=False).tag(sync=True)
map
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
matcap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
morphNormals
Bool(False, allow_none=False).tag(sync=True)
morphTargets
Bool(False, allow_none=False).tag(sync=True)
normalMap
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
normalScale
Vector2(default_value=[1, 1]).tag(sync=True)
skinning
Bool(False, allow_none=False).tag(sync=True)
type
Unicode("MeshMatcapMaterial", allow_none=False).tag(sync=True)
alphaMap = Instance()

a Texture or None

bumpMap = Instance()

a Texture or None

bumpScale = CFloat(1)

a float

color = Color('#ffffff')

a valid HTML color

displacementBias = CFloat(0)

a float

displacementMap = Instance()

a Texture or None

displacementScale = CFloat(1)

a float

lights = Bool(False)

a boolean

map = Instance()

a Texture or None

matcap = Instance()

a Texture or None

morphNormals = Bool(False)

a boolean

morphTargets = Bool(False)

a boolean

normalMap = Instance()

a Texture or None

normalScale = Vector2((0, 0))

a tuple of any type

skinning = Bool(False)

a boolean

type = Unicode('MeshMatcapMaterial')

a unicode string