MeshDepthMaterial¶
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class
pythreejs.MeshDepthMaterial[source]¶ MeshDepthMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshDepthMaterial
Inherits
Material.Three.js docs: https://threejs.org/docs/#api/materials/MeshDepthMaterial
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alphaMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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displacementMap¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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displacementScale¶ CFloat(1, allow_none=False).tag(sync=True)
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displacementBias¶ CFloat(0, allow_none=False).tag(sync=True)
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fog¶ Bool(False, allow_none=False).tag(sync=True)
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lights¶ Bool(False, allow_none=False).tag(sync=True)
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map¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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morphTargets¶ Bool(False, allow_none=False).tag(sync=True)
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skinning¶ Bool(False, allow_none=False).tag(sync=True)
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wireframe¶ Bool(False, allow_none=False).tag(sync=True)
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wireframeLinewidth¶ CFloat(1, allow_none=False).tag(sync=True)
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type¶ Unicode("MeshDepthMaterial", allow_none=False).tag(sync=True)
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alphaMap = Instance() a Texture or None
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displacementBias = CFloat(0) a float
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displacementMap = Instance() a Texture or None
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displacementScale = CFloat(1) a float
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fog = Bool(False) a boolean
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lights = Bool(False) a boolean
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map = Instance() a Texture or None
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morphTargets = Bool(False) a boolean
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skinning = Bool(False) a boolean
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type = Unicode('MeshDepthMaterial') a unicode string
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wireframe = Bool(False) a boolean
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wireframeLinewidth = CFloat(1) a float
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