MeshLambertMaterial¶
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class
pythreejs.
MeshLambertMaterial
[source]¶ MeshLambertMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshLambertMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshLambertMaterial
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alphaMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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aoMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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aoMapIntensity
¶ CFloat(1, allow_none=False).tag(sync=True)
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color
¶ Color("#ffffff", allow_none=False).tag(sync=True)
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combine
¶ Enum(Operations, "MultiplyOperation", allow_none=False).tag(sync=True)
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emissive
¶ Color("#000000", allow_none=False).tag(sync=True)
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emissiveMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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emissiveIntensity
¶ CFloat(1, allow_none=False).tag(sync=True)
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envMap
¶ Instance(CubeTexture, allow_none=True).tag(sync=True, **widget_serialization)
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lightMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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lightMapIntensity
¶ CFloat(1, allow_none=False).tag(sync=True)
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map
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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morphNormals
¶ Bool(False, allow_none=False).tag(sync=True)
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morphTargets
¶ Bool(False, allow_none=False).tag(sync=True)
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reflectivity
¶ CFloat(1, allow_none=False).tag(sync=True)
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refractionRatio
¶ CFloat(0.98, allow_none=False).tag(sync=True)
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skinning
¶ Bool(False, allow_none=False).tag(sync=True)
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specularMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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wireframe
¶ Bool(False, allow_none=False).tag(sync=True)
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wireframeLinecap
¶ Unicode("round", allow_none=False).tag(sync=True)
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wireframeLinejoin
¶ Unicode("round", allow_none=False).tag(sync=True)
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wireframeLinewidth
¶ CFloat(1, allow_none=False).tag(sync=True)
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type
¶ Unicode("MeshLambertMaterial", allow_none=False).tag(sync=True)
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alphaMap = Instance()
a Texture or None
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aoMap = Instance()
a Texture or None
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aoMapIntensity = CFloat(1)
a float
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color = Color('#ffffff')
a valid HTML color
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combine = Enum('MultiplyOperation')
any of [‘AddOperation’, ‘MixOperation’, ‘MultiplyOperation’]
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emissive = Color('#000000')
a valid HTML color
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emissiveIntensity = CFloat(1)
a float
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emissiveMap = Instance()
a Texture or None
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envMap = Instance()
a CubeTexture or None
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lightMap = Instance()
a Texture or None
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lightMapIntensity = CFloat(1)
a float
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map = Instance()
a Texture or None
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morphNormals = Bool(False)
a boolean
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morphTargets = Bool(False)
a boolean
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reflectivity = CFloat(1)
a float
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refractionRatio = CFloat(0.98)
a float
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skinning = Bool(False)
a boolean
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specularMap = Instance()
a Texture or None
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type = Unicode('MeshLambertMaterial')
a unicode string
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wireframe = Bool(False)
a boolean
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wireframeLinecap = Unicode('round')
a unicode string
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wireframeLinejoin = Unicode('round')
a unicode string
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wireframeLinewidth = CFloat(1)
a float
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