MeshMatcapMaterial¶
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class
pythreejs.
MeshMatcapMaterial
[source]¶ MeshMatcapMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshMatcapMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshMatcapMaterial
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alphaMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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bumpMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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bumpScale
¶ CFloat(1, allow_none=False).tag(sync=True)
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color
¶ Color("#ffffff", allow_none=False).tag(sync=True)
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displacementMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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displacementScale
¶ CFloat(1, allow_none=False).tag(sync=True)
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displacementBias
¶ CFloat(0, allow_none=False).tag(sync=True)
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lights
¶ Bool(False, allow_none=False).tag(sync=True)
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map
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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matcap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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morphNormals
¶ Bool(False, allow_none=False).tag(sync=True)
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morphTargets
¶ Bool(False, allow_none=False).tag(sync=True)
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normalMap
¶ Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
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normalScale
¶ Vector2(default_value=[1, 1]).tag(sync=True)
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skinning
¶ Bool(False, allow_none=False).tag(sync=True)
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type
¶ Unicode("MeshMatcapMaterial", allow_none=False).tag(sync=True)
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alphaMap = Instance()
a Texture or None
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bumpMap = Instance()
a Texture or None
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bumpScale = CFloat(1)
a float
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color = Color('#ffffff')
a valid HTML color
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displacementBias = CFloat(0)
a float
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displacementMap = Instance()
a Texture or None
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displacementScale = CFloat(1)
a float
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lights = Bool(False)
a boolean
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map = Instance()
a Texture or None
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matcap = Instance()
a Texture or None
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morphNormals = Bool(False)
a boolean
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morphTargets = Bool(False)
a boolean
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normalMap = Instance()
a Texture or None
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normalScale = Vector2((0, 0))
a tuple of any type
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skinning = Bool(False)
a boolean
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type = Unicode('MeshMatcapMaterial')
a unicode string
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