MeshDepthMaterial¶
- class pythreejs.MeshDepthMaterial[source]¶
MeshDepthMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/MeshDepthMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/MeshDepthMaterial
- alphaMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- displacementMap¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- displacementScale¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- displacementBias¶
IEEEFloat(0, allow_none=False).tag(sync=True)
- fog¶
Bool(False, allow_none=False).tag(sync=True)
- lights¶
Bool(False, allow_none=False).tag(sync=True)
- map¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- morphTargets¶
Bool(False, allow_none=False).tag(sync=True)
- skinning¶
Bool(False, allow_none=False).tag(sync=True)
- wireframe¶
Bool(False, allow_none=False).tag(sync=True)
- wireframeLinewidth¶
IEEEFloat(1, allow_none=False).tag(sync=True)
- type¶
Unicode("MeshDepthMaterial", allow_none=False).tag(sync=True)
- alphaMap = Instance()
a Texture or None
- displacementBias = IEEEFloat(0)
a float
- displacementMap = Instance()
a Texture or None
- displacementScale = IEEEFloat(1)
a float
- fog = Bool(False)
a boolean
- lights = Bool(False)
a boolean
- map = Instance()
a Texture or None
- morphTargets = Bool(False)
a boolean
- skinning = Bool(False)
a boolean
- type = Unicode('MeshDepthMaterial')
a unicode string
- wireframe = Bool(False)
a boolean
- wireframeLinewidth = IEEEFloat(1)
a float