SpriteMaterial¶
- class pythreejs.SpriteMaterial[source]¶
SpriteMaterial
Autogenerated by generate-wrappers.js See https://threejs.org/docs/#api/materials/SpriteMaterial
Inherits
Material
.Three.js docs: https://threejs.org/docs/#api/materials/SpriteMaterial
- color¶
Color("#ffffff", allow_none=False).tag(sync=True)
- fog¶
Bool(False, allow_none=False).tag(sync=True)
- lights¶
Bool(False, allow_none=False).tag(sync=True)
- map¶
Instance(Texture, allow_none=True).tag(sync=True, **widget_serialization)
- rotation¶
IEEEFloat(0, allow_none=False).tag(sync=True)
- sizeAttenuation¶
Bool(True, allow_none=False).tag(sync=True)
- type¶
Unicode("SpriteMaterial", allow_none=False).tag(sync=True)
- color = Color('#ffffff')
a valid HTML color
- fog = Bool(False)
a boolean
- lights = Bool(False)
a boolean
- map = Instance()
a Texture or None
- rotation = IEEEFloat(0)
a float
- sizeAttenuation = Bool(True)
a boolean
- type = Unicode('SpriteMaterial')
a unicode string